Top Share
Spell Normal

Top Share

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Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 43
Deck 46

Top Share — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Searcher/Tutor

Why it scores here

Top Share is a Normal Spell that only rearranges the top of each player's Deck. It does not search, build a board, generate advantage, or act as material, so its score comes mostly from being easy to run and reasonably accessible across 41 archetypes. The 164-deck sample confirms it is a live staple, but that frequency is not treated as proof of power. Its high co-occurrence with draw cards like Upstart Goblin and Card Destruction is a sign of a support role, not an independent engine.

Axis scores

Axis Score Evidence
Accessibility 55 Playable from hand in 164 recent decks across 41 archetypes at an average of 1.82 copies, but it cannot be searched or retrieved (observed; decks_evidence).
Combo & Conversion 25 No recorded boards, so it does not build a board on its own; its value depends on the draw cards it sets up (inferred; combos_evidence is empty).
Resource Economy 35 Card-neutral rearrangement of the top of the Deck with no net advantage or refuel; value comes only from the quality of the next draw (inferred; card text).
Effect & Interaction 10 Mutual top-deck reveal gives the opponent the same manipulation, with no negation, removal or lock (verified; card text).
Material Utility 0 A Spell card cannot be used as material, so the body contributes nothing here (verified; card type).
Resilience & Flexibility 35 Once-per-turn Spell with no field presence, so a single negate ends it and it has no multi-turn value (inferred; card text).
Deck-Building Efficiency 70 One-card slot that is easy to run with no garnets, locks or restrictions, and copies stack cleanly at 1 to 3 (observed; copies_per_deck).

Calculation

Weight profile: Utility / no clear role (default), single role, no secondary blend. Intrinsic ≈ 43, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, flexible deck-top manipulation that fits a wide range of decks
  • Multiple copies can be run with little deckbuilding cost
  • Broad presence across 41 archetypes, confirming it is not an isolated niche pick

Weaknesses

  • Cannot search, add card advantage or act as material, so it has a low ceiling on its own
  • Mutual effect gives the opponent the same manipulation
  • Once-per-turn restriction and no board presence limit its impact

Counters / choke points

  • No counter data supplied in evidence

Best use

Utility: deck-top setup alongside draw cards. Decks: Toon, Sky Striker, Greed. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Spell with a once-per-turn top-deck reveal on both sides (card text); Legal in TCG and OCG (card.formats); 164 recent decks, average 1.82 copies, 41 archetypes (decks_evidence)
  • Observed: Present in 76.2% of decks in gameplay type 4 and 21.3% in type 7 (decks_evidence.gameplay_types); Co-occurs with Upstart Goblin, Chicken Game and Into the Void in 70% to 79% of decks (decks_evidence.top_partners)
  • Inferred: Primary role is Utility because it only rearranges the Deck top and has no search, board or material function; Its value comes from setting up the next draw rather than from direct advantage
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no rulings supplied for the simultaneous reveal interaction











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